Hello there, I'm Jake Goodes. 

Unreal Engine Blueprint Developer and 1st Class Graduate from the University of Huddersfield.


Welcome to my portfolio, please continue scrolling to discover the wild and wonderful projects I've worked on. My contact information can be found at the bottom of the page.

Games on STEAM

Developed in Unreal Engine 5.2 using Blueprints

"Rebound Rivals is a PC couch co-op chaotic vehicular sports game with bouncy physics that I developed as a part of my Final Year Team project which is planned for release on STEAM. The gameplay is inspired by Rocket League combined with Air Hockey with additional features like traps and power-ups inspired by Robot Wars."

My contributions to this project include

Physics and Movement

Allowing for Air Hockey like sliding and bounciness

Local Multiplayer

Framework for 4 or 2 players without latency 

Project Leadership

Spearheading development to inspire my team

Developed in Unreal Engine 4.27 using Blueprints

"Communication Breakdown is an Asymmetrical Co-Op VR game I developed as part of Canalside Studios which is planned for release on STEAM. The gameplay is inspired by Keep Talking and Nobody Explodes with elements and concepts from spaceships used to theme the puzzles. Navigate a series of puzzles and rely solely on verbal communication with your real-world teammates as you overcome obstacles and strive for success in this high-stakes mission."

My contributions to this project include

VR Interaction

Provides many ways users can interact with the game world

Puzzle Design / Logic

Allows for engaging, fun and repeatable gameplay

Project Management

Keeping the team on track and arranging showcase events

Other Projects

Developed in Unreal Engine 5.3 using Blueprints

"Shoot Slash Slam, is a Mixed Reality game developed for the Meta Quest Pro this acted as the product for my Dissertation. I aimed to produce a game that could be equally experienced in both traditional VR and the newly developing MR headsets to prove that games can be expanded across both platforms without hindering the quality of the gameplay experience."

Skills developed during this project

Android Deployment

Used to deploy the game onto the Meta Quest Pro

MR Integration

Enables passthrough to compare VR and MR

Design Iteration

Testing and iteration led to a successful product

Platform Links

Linkedin

ArtStation

Youtube

X (Twitter)

Contact Information

Name:
Jake Goodes


Email:
jakegoodes@hotmail.co.uk


If you have any questions or proposals, feel free to email me or connect with me on Linkedin and I will do my best to get back to you as soon as possible.